Happy Tuesday to all of you. We’re here to bring you a nice little new game update: Cattle and Crops v0.8. In addition to many bug fixes and improvements this update includes a host of new features.
Bogy Pivot Trailers
We’ve adjusted and improved the vehicle physics and have adapted it to the specialities of bogy trailers. With this, both the jittering and sliding should be reduced heavily. Affected vehicles are the Joskin Wago, Strautmann SZK 1802-H and the Claas Vario header trailer.
Field Guidance System
The FGS has been expanded by a multitude of new features, including a height adjustment option for the visualization lines - especially useful when harvesting large crops such as maize. When rotating the direction it will pivot on the vehicle position instead of the track itself. Also included is a new vehicle offset method that’s useful for plowing or when using a side mower like the Claas Disco. Additionally all direction and length values can now be entered directly via keyboard.
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Changelog
Virtual keyboard to enable Input into text fields with the gamepad
Added FGS height settings for visualization
FGS vehicle offset with automatic side change added
Added value input for FGS
Plant growth is now influenced by temperature
Significantly improved bogy pivot trailer physics
Date is displayed in addition to the time
[MODDING] Box selection in the Shader Editor
[MODDING] More script methods to set external variables
[MODDING] Optional Attacher Filter Key for blocking attaching machines to other machines despite having the same AttacherType
[MODDING] In the Map XML the entry can now be added. This allows you to use your own screenshots as load screens.
[MODDING] Translations (StringTable) for tooltips (balloon strings)
TankTrigger now has a connection to the barn that can be used by instances
[MODDING] Material filltypes can now be registered via XML. Attention: the types must be reset for all meshes!
[MODDING]testMission console command
Workers rebuy fertilizer (Rauch Axis, Dammann Land Cruiser)
Missions can now be tracked/hidden
Farm barns: Markers for barns have been added
Random loading images added
Hawe SLW 50T: chain system added
FGS revised and fixes for crashes with savegames
Wetness is correctly displayed when tedding hay
Fixed substages for hay drying
Replace Geometries Multi-Material fixed
Trading Window is also hidden when hiding UI
Clog option moved from "Gameplay" to "Difficulty"
setAcre: negative swath volume fixed
Zoom strength is no longer dependent on FPS - you can now zoom with the controller in the cockpit view even with low FPS
Model viewer: physics disabled to prevent crashes with PhysX
Field status is updated immediately after execution of setAcre
Possibility to select the fertiliser when creating a task
Dirt adjusted for Claas Direct Disc, Disco, Volto
Hawe SLW 50T: decal dirt based on vehicle dirt added
Strautmann Verti-Mix: decal dirt based on vehicle dirt added
Instances are no longer loaded when disabled
Tombstone Collada Importer changes adopted
Continued work on Tombstone 2.9.1 integration
FGS rotation around vehicle instead of track
Farm stable fill meshes changed to morphs
Strautmann Verti-Mix: Fill-Mesh changed to Morphs, mixing movement added
Reversing lights are only displayed when the light is switched on (light effects are still displayed)
After long negotiations we can finally announce today the cooperation between Cattle and Crops and the Landwirtschaftsverlag (agricultural publishing house) based in Münster, Germany. Landwirtschaftsverlag (LV) joins in as a …
As announced, we’ll elaborate on the planned development up to the release of version 1.0 in the following. Planning: We will The time until the release of version 1.0 of …