16 Aug 17:26

No update release would be complete without the associated bug fix update that fixes all the small - and big - issues.

Changelog

  • Machines in the combination can be selected when buying a FillType (e.g. Hammer Cornking + seed unit)
  • BGP Bunker also accepts corn grains and crushed grain
  • The minimap is now synchronized with the field menu
  • Only the selected field is displayed in the field menu if the eye symbol is active
  • Bressel & Lade silage shovels now work with Morph-Meshes
  • The scales at the BGP are now active
  • Fertiliser calculator redesigned
  • The field menu has as preselection the field you are standing on
  • Layout of Zip-archives simplified for simpler access for modders
  • Smaller shovel in the BGP intro mission replaced by larger one
  • You have to wait on the scales to weigh in the mission
  • New Console Command "showTank" which accepts InfoForTaskAndQuestID

  • Crash when detaching the trailer during unloading was fixed
  • Maize, field grass, rye, wheat and barley have new values for biogas production
  • The materials for the loads and all their combinations with parameters such as fermentation have been revised
  • Field menu sync problem with the world when quickly switching between different field textures.
  • On the Techdemo you could not display a field texture
  • Silos on the farm reveal the right side
  • The manual unloading into the silos has been improved and no longer scatters so quickly around the machines
  • The corn silage now has the same colour in the silo, in the shovel and in the bunker
  • The invisible collisions between Strautmann SZK-1802 trailers are fixed
  • CNC::TankController::UpdateMorphVolume Spam removed
  • UV error on silo wall fixed
  • Slurry bunker at the harbour no longer floats
  • The BGP now concludes with the Albergtal (no more cracks in the ground)
  • Claas Vario 930 is no longer dirty when bought from the dealer
  • BGP bunkers and fermentation residue tanks are now stored
  • Smoke Axis 30.1W Particle VC Update
  • Sale now takes into account correct volume and remuneration
  • BGP icon is displayed again on the map
  • Inner collision of the bunker lowered
  • BGP control unit: button text synchronous to bunker lid status
  • Trailers no longer empty into/onto unloading points on their own when the vehicle is left
  • The silos on the farm reveal the right side
  • Field grass allows the bulls to gain weight in the barns
  • The voxel mesh in the Hawe SLW can now display different materials depending on the load (no more white fill tarpaulins)

  • The Bressel & Lade blades are not always visually empty when tilted
  • BGP silo tarpaulins are still temporary and without function, so they can be safely ignored

Previous News


25 Jul 21:14

Update 0.6.0 introduces a new fertilization system, allowing you to have a large responsibility in your crops’ growth. And with the revised biogas plant you can now generate and sell …

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Next News


22 Aug 17:06

Today there is a small hotfix update that fixes two bugs. BUG FIXFixed crashes when opening the field menu BUG FIXThe Bressel & Lade shovels are now also visually empty …

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